2011年10月27日星期四

Any may lead to the frustration of short-term strategy

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Now for the steady mentality killed the whole era of innovation. In this kind of environment, the bold innovation manager also can improve both the system of small details, in a high plateau, will only try to remove all encumbrance and maintain the occasional details innovation. This is like a city in a designer street road bike and assumed a hope to solve the energy crisis gesture.

(in order to achieve a higher goal of forward in recent accept losses) will immediately be greedy for short-term interests, can tolerate stagnation and denounce any failure terminated the system. In short, in the world can't make any great achievement.

And this view coincide, Morrison think: online industry are busy perfect ancient DIKU design model. Obviously, any development enterprises are willing to adopt lead to back but can bring the substantial development strategy.

Unfortunately, all of them are currently dealing methods are still not very clear. Even Stephenson also dare not raise any save space company and a global recession solutions. Also, in the next few years from the release of the plan to see that wilfing stylist and investment people didn't also ready to make any meaningful change. BioWare Funcom of game with its seems to have the most outstanding innovation is work. But they are merely common game mechanism simple sum on the plot will call it a massively popular online or the hodgepodge of urban legends. In addition, ArenaNet also be a Jones, maybe they can in response. But, I really worry about even the Guild Wars 2 "(Guild Wars 2) also cannot afford the deluge of propaganda and the players ardently hope to the negative effects.

Online players only hope that these three companies and other AAA online studio can let has introduced a surprising detail change. But, they should be quick to mature, will taste from frozen fast food to upgrade to the filet steak, or at least a feast of self-help
the you can read the:

http://deguobloga.unblog.fr/2011/10/28/see-the-other-side-of-the-forest-is-everywhere-in-orc/
http://blog.zznews.gov.cn/index.php?uid-42652-action-viewspace-itemid-27455

http://www.shanglaile.blogs.experienceproject.com/1071955.html
http://superogira.com/jcow/index.php?p=blogs/viewstory/64100

even game developers are also admit that online design recession

(4.3 397 boe itmes) http://www.bankofitem.com( chaos orb)

Gravamen online players (including sand table games crazy, virtual world enthusiasts and miss the EverQuest "(EverQuest) glory years of the core players) all think: in recent years, each a new online basically all new old wine is bottled. Therefore, they can only bubble in press website, there is no hope for a two paragraphs launched online industry with flavors of new games of that day. Lack of innovative phenomenon has serious flooding, and even derived a group of professional push. These "gentleman" all over the BBS, he exhorted players should "to keep pace with The Times," accept network game has become easily comfortable and easy to predict reality.

The funny thing is, even game developers are also admit that online design recession. Once participated in many major projects under the blizzard of making David Brevik recently pointed out: "network game generally stick in the mud. Most of them are the world of warcraft copies. Many games all use the same game way, but this does not mean that it is the only option."


Funcom company's Craig Morrison once served as the chaos Online "(Anarchy Online) and recent game" Conan century "(Age of Conan) production director. Not long ago, he wrote in a blog: the game industry has been improved the original game the way, without any progress. Although Morrison pay great attention to wording, we can still tell from reading between the lines of bowen the following conclusions: in order to attract more players, most of the games studio all avoid promote the progress of the network game, absorbed in creating "magnificent" game content. They have no matter whether they are whitewashing dross, also don't care whether or not the player preference of the network game easily or whether it will be online as a virtual world.

Though Stephenson is not a game developer, but he is lack of innovation for this phenomenon concluded a reasonable explanation: although can use endless information, a new generation of businessmen were afraid to take risks. Because they were able to quickly and accurately beforehand
http://www.wow77.doodlekit.com/blog/entry/2383743/this-means-that-heavy-fog-has-also-spread-to-there
http://www.ign.com/blogs/shanglea/2011/10/27/the-high-priestess-than-the-sun-spread-out-more-bright-light/
http://supwiththat.com/index.php?p=blogs/viewstory/56155
http://deguobloga.unblog.fr/2011/10/28/then-from-dying-night-there-was-a-blade-leopard-moan/

He is a famous contemporary American science fiction writer

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Heard of Neal Stephenson?. Recently, he has just released 13 novel, the Reamde ". Although this work style and scary to not as usual pay attention to complex plot, which still involves lots of future prospects. And in a recent interview, the writer also to online games, virtual world and the world of warcraft for a comment.

In coming up with the outside of science fiction, Stephenson occasionally write some comments. In a few weeks ago the released a article, he points out: contemporary American company lack of innovation ability. Although he did not blame game or leads directly to the online industry, but this article is can cause us to think of the present situation of the online industry many Stephenson comments title as "innovation famine". The meaning is: enterprise in the elimination of uncertainty factors and stifle innovation. His main example is: in the political intrigue and people's awareness of mathematics,

 science, long-term development lack of interest two factors under the common function of, the American space program was slowly dying out.
The network game with what involvement? And the space project like, network game also need to be expensive. And, along with the rising popularity gradually, the cost of the latter is increasing. On the other hand, although innovative features in the early online middle are emerging one after another, but in recent online but scarce these days. Because the developers of the pursuit is more safety design similar.

?Don't you agree? Then you compare himself after 2008 and 2004 before the release of the characteristics of the network game's list. We can see that even the most creative claims of AAA of online games also just another coolie online task set just.

Lack of innovation is the most popular online BBS of the protesters. But, innovation for what exactly? The game developers and its defenders always say: contemporary network game actually full of innovation, only is in both the details of it under the mode of innovation. Even former Star Wars: galaxy "(Star Wars Galaxies) producer Raph Koster also think such compromise has become" online design "the necessary elements. And very ironically, he now has to go to a lower risk of social network in the video game industry.
then you can read the:

http://blog.sina.com.cn/s/blog_8bf5e11a0100yz01.html
http://ljy0734.blog.163.com/blog/static/120192234201191962721478/
http://www.wow77.doodlekit.com/blog/entry/2383743/this-means-that-heavy-fog-has-also-spread-to-there

they just run can make a terrible destruction.

(4.3 397 boe itmes) http://www.bankofitem.com( chaos orb)
   


What was clearly understand this robust tribal threat also exist, but he was willing to risk, and so far all goes well. Put these brutal Johnson from the wilderness to bring GuBenShen ash northrend will no doubt is a difficult test. Tyrande can't imagine how can they shipped here, even the horde has to pay some sacrifice.
Mammoth people

 TiSheng of thunder, Tyrande number number, a total of eight people-all of them mammoth is male-although a small number, see them together is the surprising thing. Mammoth is too cruel, so these male often away from each other, or will often confrontation.

These great beasts in the victims on and also in the midst of the cast, powerful alliance forces before them and general such as ants. A head of lost the rider's night trying to bite mammoth people blade leopard pillars of the giant as heavy legs. And the head of the big cat was a heroic grabbed pull into two parts. Then will the pieces mammoth body into a had long been red with blood of water of the river.

Tyrande know is in a place where bashan di try our best to save her army. The high priestess to all rushed forward to personally, but she knows she must first try to stop the mammoth.

She stopped riding in mount, calling elune aid. The brightness of the virgin of the month as always fell on her body. Tyrande prayed guide--

And yet a boulder flew over the from. Too late, tyrande realize now mammoth is "throw a stone into the car," and what was clearly letting them robust remember a particular target. The brightness of elune exposed her position. Mammoth though barbarous fierce, but also have the wisdom to know enough to do about it. What was the destruction of robust to the goal of flash. If that is the other a priestess, at least help tyrande's people is less a.
then you can read the:


http://euro.tenderfields.com/member/blog_post_view.php?postId=3583
http://wowgoldworld.yolasite.com/sdgtwe/if-the-battle-was-going-out-when-musical-instrument
http://www.purearticle.com/article.php?id=16494

And when the colossus scattered and flee in garrison of the trampled on

   (4.3 397 boe itmes) http://www.bankofitem.com( chaos orb)
   


A row of trees is bumped flew to get up, the whole of the oak tree is light as if nothing that cast out. A gigantic body appeared in the eyes of the defense's appearance contour are similar to a centaur, but size but many huge.

"Elune, bless us!" The high priestess say said.

The Johnson, a single hand spear cavalry both man and mount catch up, casually into a thrown behind him. Night elf and big cats screaming fell dead to the ground. And Johnson and the sentry step toward nearby he step to, strong like a soldier hoof trampled to death.

Indeed, the monster of body and elephant rather similar frames-or, more like it far more large even more deadly and that the cousin, the mammoth. However, in the head and shoulder was originally the position, was connected to the another monster upper body, looks and human some similar. The big tall Johnson, the mouth cape stretched out two root bending of fangs. The eyes of the ground it tour, eager to find more victims.

And when the colossus scattered and flee in garrison of the trampled on, and have a head of Johnson rushed out from the forest. He knocked down trees toward the soldiers failed past, and four fingers out of the monster ranges to other victims grasp.

 When the second head Johnson will prey a pinch death, the trees of the field will burst from elsewhere, the same kind of writer for the victory is in view of the people. The legendary Johnson ran to the small night elves, fighting, thoroughly become one-sided disaster.

They use mammoth people to deal with us! The high priestess both surprise and anger. They dare in ashenvale release the mammoth people!
then you can read :
http://www.fotothing.com/imuhgame/photo/df6a292ab1bdd85ad781d0dbcff7e959/
http://starwarsgamea.weebly.com/1/post/2011/10/and-in-every-week-6-7-pm-the-interstellar-team-competition.html
http://starwars.terapad.com/index.cfm?fa=contentNews.newsDetails&newsID=3267314&from=list
http://starwarsgmae.jimdo.com/2011/10/28/once-mention-the-star-wars-the-old-republic/