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Gravamen online players (including sand table games crazy, virtual world enthusiasts and miss the EverQuest "(EverQuest) glory years of the core players) all think: in recent years, each a new online basically all new old wine is bottled. Therefore, they can only bubble in press website, there is no hope for a two paragraphs launched online industry with flavors of new games of that day. Lack of innovative phenomenon has serious flooding, and even derived a group of professional push. These "gentleman" all over the BBS, he exhorted players should "to keep pace with The Times," accept network game has become easily comfortable and easy to predict reality.
The funny thing is, even game developers are also admit that online design recession. Once participated in many major projects under the blizzard of making David Brevik recently pointed out: "network game generally stick in the mud. Most of them are the world of warcraft copies. Many games all use the same game way, but this does not mean that it is the only option."
Funcom company's Craig Morrison once served as the chaos Online "(Anarchy Online) and recent game" Conan century "(Age of Conan) production director. Not long ago, he wrote in a blog: the game industry has been improved the original game the way, without any progress. Although Morrison pay great attention to wording, we can still tell from reading between the lines of bowen the following conclusions: in order to attract more players, most of the games studio all avoid promote the progress of the network game, absorbed in creating "magnificent" game content. They have no matter whether they are whitewashing dross, also don't care whether or not the player preference of the network game easily or whether it will be online as a virtual world.
Though Stephenson is not a game developer, but he is lack of innovation for this phenomenon concluded a reasonable explanation: although can use endless information, a new generation of businessmen were afraid to take risks. Because they were able to quickly and accurately beforehand
http://www.wow77.doodlekit.com/blog/entry/2383743/this-means-that-heavy-fog-has-also-spread-to-there
http://www.ign.com/blogs/shanglea/2011/10/27/the-high-priestess-than-the-sun-spread-out-more-bright-light/
http://supwiththat.com/index.php?p=blogs/viewstory/56155
http://deguobloga.unblog.fr/2011/10/28/then-from-dying-night-there-was-a-blade-leopard-moan/
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